Real-time 3D artist

  •   Amsterdam, Netherlands
  •   Open
  •   Mid Level

We are currently seeking a motivated and skilled real-time 3D Artist to be part of the Resn Team. If you have a passion for digital experience both online and offline and want to work in a friendly and international environment, come join our team!

As a member of a multidisciplinary digital team, the 3D Artist will collaborate with the Studio Creatives and designer to bring to life the 3D part of any given project. The candidate will be in charge of concepting, modelling, texturing, unwrapping for style frame as well as for production.


  • Collaborate with the team members to produce and elevate the creative vision for each project
  • Modelling and texturing high quality, high and low poly 3D content.
  • Provide time estimate to the Producer on the progress.
  • Suggest smart solutions when necessary so as to meet set objectives.
  • Contribute to the development of digital content.

Desired skills and experience

  • At least 5 years of experience in a 3D Artist role in the interactive or videogames industry.
  • Ability to work in a team.
  • Strong modelling, UVing and texturing skills required.
  • Good knowledge of C4D, Blender, Photoshop.
  • Working knowledge of different methodologies for creating 3D (eg. normal mapping, matcap, displacement, etc.).
  • Knowledge of the technical constraints relating to real time.
  • Ability to work on different artistic styles.
  • Willingness to observe, absorb and modify own work based on different artistic criticism and direction

The successful candidate must also meet the following requirements

  • Must be creative, detail oriented and able to handle multiple projects under pressure.
  • Self-motivated and proactive
  • Positive attitude and a genuine team player
  • Ability to take direction well
  • Share knowledge and open to learn from others
  • Fluent in English


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Please send links to 3 projects that you have worked on.
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Please list 3 of your favourite sites, apps or interactive experiences.*